Parties of five
Same XP for everyone near the kill — shared, not split, within 30 metres.
There are no classes. You take two of these eight, and the order matters. Every number and icon below is computed from the ability tables the game actually runs — they cannot be out of date.
Five rarities, twelve equipment slots, seven affixes. No transmog: what you wear is what everyone else sees.
Three places, one rule set.
Multiplayer is the default. The address without parameters joins the shared world.
Same XP for everyone near the kill — shared, not split, within 30 metres.
A zone channel, and /w name for private messages.
The server decides who you are; a name cannot be borrowed.
Saved every 15 seconds and when you leave. Lifetime XP only ever goes up.
A quarter of the level's XP and ten points of durability. Repairs cost gold, and the smith is in town.